"I would work with Daniel again in a heart beat." Nicholas Bonardi - Audio Director at Ubisoft San Francisco
I've worked globally with leading companies like Ubisoft, Torus Games,
and Fox Sports on franchises for Disney, DreamWorks, Sony,
Nickelodeon, and more.
After returning to Australia, I helped establish Ubisoft's Sydney
studio. During my five years at Ubisoft, I contributed to audio and
interactive systems for Avatar and The Settlers, and designed weapons,
abilities, and game-mode audio for XDefiant, including work featured
in my 2024 GDC talk.
I'm currently contracting while exploring audiovisual work in
TouchDesigner and diving into binaural audio and psychoacoustics
through my story-meditation podcast, Lunr.
VO Recording
Field Recording
Neumann U87
Sanken CO-100K
Sennheiser MKH 60/30
Sony m10
Sound Effects
Audio Editing and Restoration
Nuendo
Reaper
ProTools
RX
MaxMSP
Eurorack
Wwise
Fmod
Unreal
Unity
Snowdrop
Perforce
Team Leadership
Head of Audio Department
Direct Manager
Outsource Management
Hiring Manager
I specialize in designing complex audio systems, with a strong focus on efficiency, profiling, and debugging.
Experienced in working with various middleware and game engines, seamlessly integrating them with version control.