"I would work with Daniel again in a heart beat." Nicholas Bonardi - Audio Director at Ubisoft San Francisco
With 15+ years in the gaming industry and multiple AAA releases, I've worked worldwide with leading companies like Ubisoft, Torus Games, and Wicked Witch, collaborating on diverse projects. As a Senior Sound Designer at Ubisoft, I spent the past five years leading audio design on XDefiant, crafting impactful weapons, abilities, and game modes—work highlighted in my 2024 GDC talk. I also contributed to the immersive soundscape of Avatar, focusing on dynamic audio systems for open-world environments. Passionate about innovation and storytelling, I excel at managing complex pipelines and creating immersive sound experiences.
VO Recording
Field Recording
Neumann U87
Sanken CO-100K
Sennheiser MKH 60/30
Sony m10
Sound Effects
Audio Editing and Restoration
Nuendo
Reaper
ProTools
RX
MaxMSP
Eurorack
Wwise
Fmod
Unreal
Unity
Snowdrop
Perforce
Team Leadership
Head of Audio Department
Direct Manager
Outsource Management
Hiring Manager
I specialize in designing complex audio systems, with a strong focus on efficiency, profiling, and debugging.
Experienced in working with various middleware and game engines, seamlessly integrating them with version control.