Latest Projects

Sound Design Project 1 Sound Design Project 2 Sound Design Project 3 Sound Design Project 4 Sound Design Project 5 Sound Design Project 6
"I would work with Daniel again in a heart beat." Nicholas Bonardi - Audio Director at Ubisoft San Francisco
15+
Years of Expertise

About

Crafting Soundscapes that Elevate Your Vision

With 15+ years in the gaming industry and multiple AAA releases, I've worked worldwide with leading companies like Ubisoft, Torus Games, and Wicked Witch, collaborating on diverse projects. As a Senior Sound Designer at Ubisoft, I spent the past five years leading audio design on XDefiant, crafting impactful weapons, abilities, and game modes—work highlighted in my 2024 GDC talk. I also contributed to the immersive soundscape of Avatar, focusing on dynamic audio systems for open-world environments. Passionate about innovation and storytelling, I excel at managing complex pipelines and creating immersive sound experiences.

Recording

VO Recording
Field Recording
Neumann U87
Sanken CO-100K
Sennheiser MKH 60/30
Sony m10

Sound Design

Sound Effects
Audio Editing and Restoration
Nuendo
Reaper
ProTools
RX
MaxMSP
Eurorack

Implementation

Wwise Fmod Unreal Unity Snowdrop
​Perforce

Management

Team Leadership
Head of Audio Department
Direct Manager
Outsource Management
Hiring Manager

Sound Design Studio Overlay

Audio Implementation & Interactive Systems

I specialize in designing complex audio systems, with a strong focus on efficiency, profiling, and debugging.
​Experienced in working with various middleware and game engines, seamlessly integrating them with version control.

Latest from the Studio
Audio Postcard: Plastic
Seeing how far I can warp and mangle this piece of plastic, using only plastic sounds!
Audio Postcard: Kitchen Sink
I'd love to be able to make people dance to the sounds of nature. Sampling and enhancing natural rhythms.
XDefiant Trailer
Launch Trailer for XDefiant
Avatar Trailer
Launch trailer for Avatar
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